Competition format: 5v5 Teams
Match format: Single elimination
Match winner: The team who destroys the opponent’s Throne / World Tree first,
or the team who’s opponent surrenders
Staff member hosting: Tommykillall
Game Settings
Version: 6.66b or later
Drafting mode:
Captains Mode (-cm)
Game Speed: Fast
Item Restrictions: None
General operation of tournament
In order to speed up the
tournament and allow some freedom of movement in between rounds, one player or
team captain will provide a cell phone number to the staff member
It is the responsibility
of the winning team to contact the staff member upon completion of the match
As soon as an opponent is
available booth teams will be notified that they have up to 20 minutes for
their team captain to be present in the hallway.
Within 5 minutes of the
team captains meeting with the staff member, the start of the next match will
begin.
If either team is unable
or unwilling to start the match in the time frame, consideration for their
disqualification will begin.
Coin Toss
Winner: Selects Sentinel / Scourge OR First hero during draft
Loser: Selects the first hero during hero taking out
Heroes Draft
Game Mode: Captain’s Mode.
(-cm mode will be typed in-game)
Teams will decide which
claims first pick or sides pick after the coin toss.
Both teams will be allowed
to take out up to 4 heroes from the pool of heroes before drafting starts.
This will work based on a
1-1-1-1-1-1 format.
Teams can choose to stop
taking out heroes before the maximum 4 heroes limit and their turn to take out
the heroes will be void.
Team one will take out /
skip the chance : 1 hero
Team two will take out /
skip the chance : 1 hero
Team one will take out /
skip the chance : 1 hero
Team two will take out /
skip the chance : 1 hero
Team one will take out /
skip the chance : 1 hero
Team two will take out /
skip the chance : 1 hero
Team one will take out /
skip the chance : 1 hero
Team two will take out /
skip the chance : 1 hero
A maximum of (but may not
up to) 8 heroes can be taken out before the drafting session happens. After the
taking out draft finishes, teams will proceed to pick the heroes for the game.
Picking heroes: 122221
Team one will pick: 1 hero
Team two will pick: 2
heroes
Team one will pick: 2
heroes
Team two will pick: 2
heroes
Team one will pick: 2
heroes
Team two will pick: 1 hero
Important Rules
Team that plays the
sentinel will host the game
Team members are not
allowed to change seats once the DOTA map has started to load
At the end of the match
competitors must maintain the final screenshots and receive the confirmation
from the Staff member.
Item restrictions:
Each team may only have
two Necronomicon
Each team may only have
two Pipes
Each team may only have
two Refresher orb
Each team may only have
two Guinsoo’s Scythe and one Eul’s Scepter of Divinity, or Two Eul’s Scepter of
Divinity and one Guinsoo”s Scythe.
Game saves
First save will be at
either:
·15 minutes into
the game
·First blood
Both teams are responsible for saving the game every 15
minutes or after major events (big teamfights, roshan kills, barracks kills,
etc).
Backdooring
Backdooring is allowed. However instances of teleport abuse are not
allowed. You cannot use any form of teleport (furion skill) to enter an enemy
base unless your creeps are already present in the base.
Examples:
Furion teleporting into
enemy's base with no own creeps present
Some of such actions have
since been restricted in the recent versions of the DOTA to support this rule
Sharing of Items:
Sharing of items is allowed as long as the game permits
Item Pooling:
Item pooling of any sort is not allowed. This means that:
Items bought with a
competitor’s own money cannot at any time be carried by any of their teammates.
Items bought with the
competitor’s own money can only be carried or sold by him
This rule applies to
competitors on the same team. Competitors can pick up items dropped by their
opponents
Control Sharing
Control Sharing is allowed
Abuse & Exploitation
Trees Trapping: intentionally trapping enemies in trees is not
allowed
Pause Abuse: From the point after hero selection process is
completed, pausing without any valid reason is disallowed.
Creep Blocking: Creep blocking (such as using Chen’s creeps to block
the entrance to the base disallowing creeps from moving down the lane
completely) is not allowed. Creep slowing is allowed (such as moving in front
of the creeps in zigzag manner to slow their progress or using fissure) is
allowed.
Bug Exploitation: Exploitation of any known or newly discovered bug
during the match will result in an immediate disqualification of the team.
Excuses will not be entertained. Not knowing the bug is not an excuse,
competitors are expected to know the current bugs
Definition of Bugs
Anything abnormal which will give a competitor / team an unfair advantage
Anything which will cause interruption / fatal error to the game
Penalties
Warning: After a warning
was given the game goes on. If three warnings are accumulated by the team
during the match the team will be disqualified from the tournament
Game Loss: Game loss given
to a team means that the team will automatically lose the game irrelevantly of
the actual match result if such took place
Disqualifications: A team
disqualification will lead to the team being ejected from the tournament. They
will not be allowed to take part in the current event
Intentional Disconnections
Any competitor found to have intentionally disconnected from the game will give
that competitor’s team a loss for that match
Unintentional Disconnections / System Crashes
If any competitors are disconnected within 15 minutes after the game start the
game will be restarted
After 15 minutes a mutual
consensus by both teams is needed for the match to be restarted
Fatal Error / Game
Crash (all / multiple competitors)
any game crash before the 80 minute mark will be reloaded
Any game crash after the 80 minute mark will not continue and a decision will
be made by Staff member
These rules are for MML and are subject to modification in the following
aspects
Use of most recent
patch/version release of each official game within MML and only the latest
stable version will be used
In-game settings and
required factors necessitated by use of most recent patch version/release
Cheat Protection Program
release and/or cheat protection functions
Game settings and/or
operations guidelines dictated by differences between online and LAN tournaments