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Warcraft 3 Dota

General Game Rules

Competition format: 5v5 Teams Match format: Single elimination Match winner: The team who destroys the opponent’s Throne / World Tree first, or the team who’s opponent surrenders

Staff member hosting: Tommykillall

Game Settings Version: 6.66b or later Drafting mode:

http://www.getdota.com/

Stable map only

Captains Mode (-cm) Game Speed: Fast Item Restrictions: None

General operation of tournament

In order to speed up the tournament and allow some freedom of movement in between rounds, one player or team captain will provide a cell phone number to the staff member

It is the responsibility of the winning team to contact the staff member upon completion of the match

As soon as an opponent is available booth teams will be notified that they have up to 20 minutes for their team captain to be present in the hallway.

Within 5 minutes of the team captains meeting with the staff member, the start of the next match will begin.

If either team is unable or unwilling to start the match in the time frame, consideration for their disqualification will begin.

 

Coin Toss Winner: Selects Sentinel / Scourge OR First hero during draft Loser: Selects the first hero during hero taking out

  Heroes Draft

Game Mode: Captain’s Mode. (-cm mode will be typed in-game)

Teams will decide which claims first pick or sides pick after the coin toss.

Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts.

This will work based on a 1-1-1-1-1-1 format.

Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out the heroes will be void.

Team one will take out / skip the chance : 1 hero

Team two will take out / skip the chance : 1 hero

Team one will take out / skip the chance : 1 hero

Team two will take out / skip the chance : 1 hero

Team one will take out / skip the chance : 1 hero

Team two will take out / skip the chance : 1 hero

Team one will take out / skip the chance : 1 hero

Team two will take out / skip the chance : 1 hero

A maximum of (but may not up to) 8 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game. Picking heroes: 122221

Team one will pick: 1 hero

Team two will pick: 2 heroes

Team one will pick: 2 heroes

Team two will pick: 2 heroes

Team one will pick: 2 heroes

Team two will pick: 1 hero

Important Rules

Team that plays the sentinel will host the game

Team members are not allowed to change seats once the DOTA map has started to load

At the end of the match competitors must maintain the final screenshots and receive the confirmation from the Staff member.


Item restrictions:

Each team may only have two Necronomicon

Each team may only have two Pipes

Each team may only have two Refresher orb

Each team may only have two Guinsoo’s Scythe and one Eul’s Scepter of Divinity, or Two Eul’s Scepter of Divinity and one Guinsoo”s Scythe.

 

Game saves

First save will be at either:

·         15 minutes into the game  

·         First blood

Both teams are responsible for saving the game every 15 minutes or after major events (big teamfights, roshan kills, barracks kills, etc).


  Backdooring Backdooring is allowed. However instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill) to enter an enemy base unless your creeps are already present in the base.

Examples:

Furion teleporting into enemy's base with no own creeps present

Some of such actions have since been restricted in the recent versions of the DOTA to support this rule

  Sharing of Items: Sharing of items is allowed as long as the game permits   Item Pooling: Item pooling of any sort is not allowed. This means that:

Items bought with a competitor’s own money cannot at any time be carried by any of their teammates.

Items bought with the competitor’s own money can only be carried or sold by him

This rule applies to competitors on the same team. Competitors can pick up items dropped by their opponents

  Control Sharing Control Sharing is allowed   Abuse & Exploitation

Trees Trapping: intentionally trapping enemies in trees is not allowed

Pause Abuse: From the point after hero selection process is completed, pausing without any valid reason is disallowed.

Creep Blocking: Creep blocking (such as using Chen’s creeps to block the entrance to the base disallowing creeps from moving down the lane completely) is not allowed. Creep slowing is allowed (such as moving in front of the creeps in zigzag manner to slow their progress or using fissure) is allowed.

Bug Exploitation: Exploitation of any known or newly discovered bug during the match will result in an immediate disqualification of the team. Excuses will not be entertained. Not knowing the bug is not an excuse, competitors are expected to know the current bugs

  Definition of Bugs Anything abnormal which will give a competitor / team an unfair advantage Anything which will cause interruption / fatal error to the game   Penalties

Warning: After a warning was given the game goes on. If three warnings are accumulated by the team during the match the team will be disqualified from the tournament

Game Loss: Game loss given to a team means that the team will automatically lose the game irrelevantly of the actual match result if such took place

Disqualifications: A team disqualification will lead to the team being ejected from the tournament. They will not be allowed to take part in the current event

  Intentional Disconnections Any competitor found to have intentionally disconnected from the game will give that competitor’s team a loss for that match   Unintentional Disconnections / System Crashes If any competitors are disconnected within 15 minutes after the game start the game will be restarted

After 15 minutes a mutual consensus by both teams is needed for the match to be restarted

Fatal Error / Game Crash (all / multiple competitors) any game crash before the 80 minute mark will be reloaded Any game crash after the 80 minute mark will not continue and a decision will be made by Staff member   These rules are for MML and are subject to modification in the following aspects

Use of most recent patch/version release of each official game within MML and only the latest stable version will be used

In-game settings and required factors necessitated by use of most recent patch version/release

Cheat Protection Program release and/or cheat protection functions

Game settings and/or operations guidelines dictated by differences between online and LAN tournaments